Siege Perilous is an exciting shard, rich with diversity and culture. Above all else, this shard offers freedom. To make this freedom exceptionally valuable, the Siege rule set has many differences from other shards that are designed to encourage interactivity between players. This tutorial is not intended to cover all of the differences, but merely the greatest of them.
1) Each account is permitted only ONE character for Siege. This limits the amount of skills and crafts a single player can have, and promotes interaction with and reliance on other players. Soul Stones do exist and function on Siege, but they are expensive and take time to accumulate and fill. In the meantime, you may find that building bridges is far preferable to burning them.
2) Siege is a PvP shard. This means that the entire shard is subject to player vs player rules, so that everyone everywhere have choices to be made. There is no Trammel, there is no 'safe' place. Guard zones, such as cities, offer a measure of security but there is no guarantee – especially if you are not paying attention or have slow reflexes. Even the sanctity of your own home can be breached if you are not careful.
You are free to attack and kill whomever you want. You can rummage through their blood soaked belongings and take everything they carry. You are free to peek into some one's backpack and help yourself to a five-fingered discount. You can lie, cheat, and create traps to lure in the unsuspecting. You are also free to be hunted down and slain for your deeds. People are free to refuse to trade with you. They are free to ban you from their homes, including their shops and places that host events and public services.
3) There is no such thing as insurance. When you die, everything you carry falls to the ground with your rapidly cooling corpse. Blessed items do exist, and will cling to your lifeless ghost, but these are relatively few and far between. Many things that are blessed on other shards are not so on Siege. Replacing the insurance context menu is the 'Siege Bless' option, allowing you to bless one item at a time, with some restrictions. Players have the freedom to choose if they loot your corpse (even if they did not kill you). They can choose to give or sell those items back to you, if they wish. You have the freedom to choose what gear you wear and risk losing, and you have the freedom to choose how you respond to being looted. Many players choose to rely more on skill than equipment, and wear only what they can easily replace.
4) Recall and Sacred Journey do not function here. This means that more people use feet to get from one place to another, widening the window of opportunity for being attacked en rout. This has resulted in Transport Hubs. These are player houses with a collection of public teleport tiles to other player houses, shops, and player towns. These also boast Crystal Portals to dungeons, mints, and moongates. While a modestly skilled mage can still cast Gate on Siege, you may find yourself occasionally stripped of the means to do so. Such places can be very convenient to everyone. Being public, however, leaves them open to people who like to lurk in the shadows and wait for an unwary traveler. You have the freedom to use these Hubs at your own risk, and you have the freedom to risk being forever banned from their services if you abuse them. Getting yourself banned from a public Hub may cause others to ban you on sight from other places, including shops.
5) NPCs sell a much smaller selection of wares, in greatly reduced quantities, and they charge three times what they do on regular shards. They will buy nothing at all. This results in greater trade between players. Getting yourself banned from a shop has a tendency to spread, and you may eventually find that you cannot buy or sell to anyone.
6) NPCs do not train any skills. There is no New Haven, with skill training tutorials and quests. Some skills require items with skill bonus on them to even start training. Additionally, Siege's rate over time system is different than other shards, and kicks in when a given skill reaches 70. This levels out the field a little, and discourages AFK script training. For more information on Siege's skill and stat RoT, please go to the bottom of this page on UO.com.
Perhaps you want to be a crafter that is actually needed. Perhaps you want to be a merchant, or a role player. If you enjoy a fight, perhaps you will want to do things that cause others to hunt you down. If you are self reliant, perhaps shunning will have no effect on you. Yin and Yang, both sides of light and dark are needed for proper balance and a healthy, vibrant population.
It is the belief of the NOOB leadership that there is a place on Siege for everyone, and every play style. Regardless of how you intend to play the game, we accept players of every class so long as you abide by the terms of the Treaty of Neutrality. If you agree to the treaty, but end up getting yourself expelled from NOOB, be forewarned that this may brand you as undesirable for other guilds. Memories are long on Siege, and the vast majority will choose to err on the side of caution. Once earned, it can take a very, very long time to clear a bad reputation.
How you choose to play is entirely up to you, and what you say and do actually matters. That is what makes Siege Perilous the greatest shard in Ultima Online.